BlendCubemap(Texture, Texture, float, RenderTexture)
Utility method to blend 2 cubemaps into a target render texture.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool BlendCubemap(Texture src, Texture dst, float blend, RenderTexture target)
Parameters
Cubemap to blend from.
Cubemap to blend to.
Blend weight.
RenderTexture which will hold the result of the blend.
Returns
Type | Description |
|---|---|
| bool | Returns trues if cubemaps were blended, false otherwise. |