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Unity Engine


GetTotalUnusedReservedMemoryLong()

Unity allocates memory in pools for usage when unity needs to allocate memory. This function returns the amount of unused memory in these pools.
Read time 1 minuteLast updated 9 days ago

Definition

public static long GetTotalUnusedReservedMemoryLong()

Returns

Type

Description

longThe amount of unused memory in the reserved pools. This returns 0 if the Profiler is not available.

Examples

using UnityEngine;using UnityEngine.Profiling;public class Example : MonoBehaviour{ void Update() { Debug.Log("Total Reserved memory by Unity: " + Profiler.GetTotalReservedMemoryLong() + "Bytes"); Debug.Log("- Allocated memory by Unity: " + Profiler.GetTotalAllocatedMemoryLong() + "Bytes"); Debug.Log("- Reserved but not allocated: " + Profiler.GetTotalUnusedReservedMemoryLong() + "Bytes"); }}