GetTotalUnusedReservedMemoryLong()
Unity allocates memory in pools for usage when unity needs to allocate memory. This function returns the amount of unused memory in these pools.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Profiling
- Assembly: UnityEngine.CoreModule
public static long GetTotalUnusedReservedMemoryLong()
Returns
Type | Description |
|---|---|
| long | The amount of unused memory in the reserved pools. This returns 0 if the Profiler is not available. |
Examples
using UnityEngine;using UnityEngine.Profiling;public class Example : MonoBehaviour{ void Update() { Debug.Log("Total Reserved memory by Unity: " + Profiler.GetTotalReservedMemoryLong() + "Bytes"); Debug.Log("- Allocated memory by Unity: " + Profiler.GetTotalAllocatedMemoryLong() + "Bytes"); Debug.Log("- Reserved but not allocated: " + Profiler.GetTotalUnusedReservedMemoryLong() + "Bytes"); }}