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Unity Engine


GetLeadTime<U>(U)

Returns the Playable lead time in seconds.
Read time 1 minuteLast updated 12 days ago

Definition

GetLeadTime<T>(T)

public static float GetLeadTime<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

float

Remarks

PrepareData()
is called when the lead time is greater than the Playable delay.
Use this templated extension method on any type that inherits from IPlayable.