effectivePlayState
The accumulated play state of this playable.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
public PlayState effectivePlayState { get; }
Remarks
The effective play state is the accumulated play state of the playable and its ancestors. For example, a playable can be set to the Playing play state, but if its parent is Paused, then its effective play state is Paused.