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Unity Engine


effectivePlayState

The accumulated play state of this playable.
Read time 1 minuteLast updated 9 days ago

Definition

public PlayState effectivePlayState { get; }

Remarks

The effective play state is the accumulated play state of the playable and its ancestors. For example, a playable can be set to the Playing play state, but if its parent is Paused, then its effective play state is Paused.