Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


changeStopsCallbacks

Set whether the reporting of collisions callbacks immediately stops if any of the objects involved in the collision are deleted or moved.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Warning
Removed. Physics2D.changeStopsCallbacks is obsolete and will always return false.
public static bool changeStopsCallbacks { get; set; }

Remarks

During a collision callback, if either a Collider2D or Rigidbody2D that is taking part in that particular callback is deleted or moved then this property controls whether callbacks will continue for this contact or not.
Additional Resources: Collider2D, Rigidbody2D.