changeStopsCallbacks
Set whether the reporting of collisions callbacks immediately stops if any of the objects involved in the collision are deleted or moved.
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public static bool changeStopsCallbacks { get; set; }
Remarks
During a collision callback, if either a Collider2D or Rigidbody2D that is taking part in that particular callback is deleted or moved then this property controls whether callbacks will continue for this contact or not.
Additional Resources: Collider2D, Rigidbody2D.