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Unity Engine


Unity Engine


changeStopsCallbacks

Set whether the reporting of collisions callbacks immediately stops if any of the objects involved in the collision are deleted or moved.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Warning
Removed. Physics2D.changeStopsCallbacks is obsolete and will always return false.
public static bool changeStopsCallbacks { get; set; }

Remarks

During a collision callback, if either a Collider2D or Rigidbody2D that is taking part in that particular callback is deleted or moved then this property controls whether callbacks will continue for this contact or not.
Additional Resources: Collider2D, Rigidbody2D.