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Unity Engine


ParticleSystemJobData

This struct specifies all the per-particle data.
Read time 1 minuteLast updated 12 days ago

Definition

public struct ParticleSystemJobData

Properties

Property

Description

aliveTimePercentSpecifies how long each particle has been alive.
axisOfRotationsSpecifies an axis of rotation for each particles, in radians.
countSpecifies the number of particles alive in the Particle System.
customData1This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.
customData2This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.
inverseStartLifetimesThe lifetime of each particle, stored as 1.0f / lifetime.
meshIndicesSpecifies a mesh index for each particle.
positionsThe position of each particle.
randomSeedsThe random seed assigned to each particle.
rotationalSpeedsThe angular velocity of each particle.
rotationsThe rotation of each particle.
sizesThe size of each particle.
startColorsThe initial color of each particle.
velocitiesThe velocity of each particle.