EarlyJobInit<T>()
Gathers and caches reflection data for the internal job system's managed bindings. Unity is responsible for calling this method - don't call it yourself.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.ParticleSystemJobs
- Assembly: UnityEngine.ParticleSystemModule
public static void EarlyJobInit<T>() where T : struct, IJobParticleSystem
Remarks
When the Jobs package is included in the project, Unity generates code to call EarlyJobInit at startup. This results in the following benefits:
- Job initialization doesn't lazily occur during job scheduling, which would increase the time it takes to schedule a job.
- Burst compiled code may schedule jobs because the reflection part of initialization, which is not compatible with burst compiler constraints, has already happened in EarlyJobInit.
Note: While the Jobs package code generator handles this automatically for all closed job types, you must register those with generic arguments (like IJobParticleSystem<MyJobType<T>>) manually for each specialization with RegisterGenericJobTypeAttribute.