Documentation

Unity Engine


Unity Engine


multiplyDragByParticleSize

When using Drag, the drag strength will be multiplied by the size of the particles if this toggle is enabled.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool multiplyDragByParticleSize { get; set; }

Remarks

Enabling this value results in a more physically accurate drag simulation. Additional Resources: ParticleSystemForceField.drag, ParticleSystemForceField.