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Unity Engine

Unity Engine

GetSafeCollisionEventSize(ParticleSystem)

Safe array size for use with GetCollisionEvents.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public static int GetSafeCollisionEventSize(this ParticleSystem ps)

Parameters

Returns

Type

Description

int

Remarks

This is guaranteed to be large enough to use with GetCollisionEvents for the current frame. GetCollisionEvents may return fewer elements for some GameObjects though.