connectedToTarget
Supplies the type of the established connection, as in whether the target is a Player or an Editor.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Networking.PlayerConnection
- Assembly: UnityEngine.CoreModule
ConnectionTarget connectedToTarget { get; }
Remarks
ConnectionTarget.None could only be true from within a Player, because the Editor will always fall back to a connection to itself if no other target is connected.