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Unity Engine


OnCollisionEnter(Collision)

OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
Read time 1 minuteLast updated 9 days ago

Definition

OnCollisionEnter()

public void OnCollisionEnter(Collision collision)

Parameters

collision

Remarks

OnCollisionEnter
receives an instance of the Collision class as the
collision
parameter. This parameter contains information about the collision such as contact points and impact velocity. If you don't use this collision data in your
OnCollisionEnter
callback, leave out the
collision
parameter from the method declaration to avoid unneccessary calculations. Note: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
OnCollisionEnter
can be a coroutine

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void OnCollisionEnter(Collision collision) { foreach (ContactPoint contact in collision.contacts) { Debug.DrawRay(contact.point, contact.normal, Color.white); } if (collision.relativeVelocity.magnitude > 2) audioSource.Play(); }}