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Unity Engine


collisionResults

All the individual PhysicsShape.MoverCollision results for all iterations. Multiple non-unique contacts for the same PhysicsShape may be returned due to iterations, overlapping and casting. This is only populated if PhysicsQuery.WorldMoverInput.collisionResults is true.
Read time 1 minuteLast updated 12 days ago

Definition

public NativeArray<PhysicsShape.MoverCollision> collisionResults { get; }