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Unity Engine


moveTolerance

Solving a movement will cease if the movement falls below the square of this value. By default, this value is extremely small. Too high a value will result in solving ceasing too quickly, too small will result in all allowed PhysicsQuery.WorldMoverInput.maxIterations being used.
Read time 1 minuteLast updated 14 days ago

Definition

public float moveTolerance { readonly get; set; }