maxIterations
Solving a movement is iterative and will continue until the maximum allowed iterations has been achieve, controlled by this value. The maximum allowed iterations will not always be used and solving will cease if the iteration movement falls below the square of the PhysicsQuery.WorldMoverInput.moveTolerance.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public int maxIterations { readonly get; set; }