Initialize()
Initialize the device context.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEditor
public bool Initialize()
Returns
Type | Description |
|---|---|
| bool | True if the device context was initialized successfully. |
Remarks
RadeonRaysContext implements the IDeviceContext interface. It uses the RadeonRays SDK for intersection testing and the OpenCL 1.2 API for compute. When initializing the context, Unity compiles the compute kernels.
using UnityEngine.LightTransport;using var ctx = new RadeonRaysContext();ctx.Initialize();
How to initialize the context.