EventID(ulong)
Construct a new EventID object.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEditor
public EventID(ulong value)
Parameters
The value is used by the implementation and can be interpreted as a memory pointer or other implementation specific data.
Remarks
Creates an EventID from a raw value. This constructor is primarily used to create EventIDs from internal handles.
The value is implementation-specific and can represent:
- Event handles or fences in GPU implementations.
- Thread synchronization objects in CPU implementations.
- Other implementation-defined identifiers.
Note: User code should typically obtain EventIDs through IDeviceContext.CreateEvent() rather than constructing them manually.