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Unity Engine


attachedRigidbody

The Rigidbody2D attached to the Joint2D.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Rigidbody2D attachedRigidbody { get; }

Remarks

Joint2D are automatically attached to a Rigidbody2D on the same GameObject as the Joint2D.
Additional Resources: Rigidbody2D.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector2 force = Vector2.up; void Start() { // Apply a force to the rigidbody attached to the joint. GetComponent<Joint2D>().attachedRigidbody.AddForce(force); }}