GetLocalPositionAndRotation(out Vector3, out Quaternion)
Gets the position and rotation of the transform in local space relative to its parent transform.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Jobs
- Assembly: UnityEngine.CoreModule
GetLocalPositionAndRotation(Vector3, Quaternion)
public void GetLocalPositionAndRotation(out Vector3 localPosition, out Quaternion localRotation)
Parameters
Remarks
When getting both the position and rotation of a transform, calling this method is slightly more efficient than querying TransformAccess.localPosition and TransformAccess.localRotation individually.
If the transform has no parent, then calling this is equivalent to calling TransformAccess.GetPositionAndRotation.