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Unity Engine


BoneName

Array of the names of all human bone types defined by Mecanim.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public static string[] BoneName { get; }

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(boneName[i]); } }}