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CreateDynamicFontFromOSFont

Creates a Font object which lets you render a font installed on the user machine.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TextRenderingModule

CreateDynamicFontFromOSFont(string, int)

Creates a Font object which lets you render a font installed on the user machine.
public static Font CreateDynamicFontFromOSFont(string fontname, int size)

Parameters

fontname

The name of the OS font to use for this font object.

size

The default character size of the generated font.

Returns

Type

Description

FontThe generate Font object.

Remarks

CreateDynamicFontFromOSFont creates a font object which references fonts from the OS. This lets you render text using any font installed on the user's machine. See Font.GetOSInstalledFontNames for getting names of installed fonts at runtime, which can be used with this function.

CreateDynamicFontFromOSFont(string[], int)

Creates a Font object which lets you render a font installed on the user machine.
public static Font CreateDynamicFontFromOSFont(string[] fontnames, int size)

Parameters

fontnames

Am array of names of OS fonts to use for this font object. When rendering characters using this font object, the first font which is installed on the machine, which contains the requested character will be used.

size

The default character size of the generated font.

Returns

Type

Description

FontThe generate Font object.

Remarks

CreateDynamicFontFromOSFont creates a font object which references fonts from the OS. This lets you render text using any font installed on the user's machine. See Font.GetOSInstalledFontNames for getting names of installed fonts at runtime, which can be used with this function.