logBufferSize
The Performance Reporting service will keep a buffer of up to the last X log messages (Debug.Log, etc) to send along with crash reports. The default is 10 log messages, the max is 50. Set this to 0 to disable capture of logs with your crash reports.
Read time 1 minuteLast updated 19 days ago
Definition
- Type: Property
- Namespace: UnityEngine.CrashReportHandler
- Assembly: UnityEngine.CrashReportingModule
public static uint logBufferSize { get; set; }