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Unity Engine


attachedRigidbody

The Rigidbody2D attached to the Collider2D.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Rigidbody2D attachedRigidbody { get; }

Remarks

Collider2D are automatically attached to a Rigidbody2D on the same GameObject as the Collider2D or if none is present then on a Rigidbody2D on the nearest parent GameObject. The property will be null if no Rigidbody2D is attached. In this case, the Collider2D is attached to a hidden body known as the ground body that lives at the world origin as is set to be RigidbodyType2D.Static. No reference to this hidden body is available however.
Additional Resources: Rigidbody2D, RigidbodyType2D.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector2 force = Vector2.up; void Start() { // Apply a force to the rigidbody attached to the collider. GetComponent<Collider2D>().attachedRigidbody.AddForce(force); }}