OnTriggerExit(Collider)
OnTriggerExit is called when the Collider other has stopped touching the trigger.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
OnTriggerExit()
public void OnTriggerExit(Collider collider)
Parameters
Remarks
This message is sent to the trigger and the Collider that touches the trigger. Notes: Trigger events are only sent if one of the Colliders also has a Rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. OnTriggerExit occurs on the FixedUpdate after the Colliders have stopped touching. The Colliders involved are not guaranteed to be at the point of initial separation. Deactivating or destroying a Collider while it is inside a trigger volume will not register an on exit event. Additional Resources: Collider.OnTriggerEnter(Collider) which contains a useful example.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnTriggerExit(Collider other) { // Destroy everything that leaves the trigger Destroy(other.gameObject); }}