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Unity Engine


attachedRigidbody

The rigidbody the collider is attached to.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Rigidbody attachedRigidbody { get; }

Remarks

Returns null if the collider is attached to no rigidbody.
Colliders are automatically connected to the rigidbody attached to the same game object or attached to any parent game object.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Lift the rigidbody attached to the collider. GetComponent<Collider>().attachedRigidbody.AddForce(0, 1, 0); }}