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Unity Engine


ChannelBuffer(Span<float>, int)

Creates a new ChannelBuffer instance using the as a backing memory store.
Read time 1 minuteLast updated 13 days ago

Definition

public ChannelBuffer(Span<float> buffer, int channels)

Parameters

A span of floats that will work as the backing buffer.

channels

The number of audio channels in the buffer

Remarks

Setting content using [thisint, int] will be reflected if another ChannelBuffer is created and the same indices are being read back. No other guarantees are given with respect to layout / packing.