ChannelBuffer(Span<float>, int)
Creates a new ChannelBuffer instance using the as a backing memory store.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public ChannelBuffer(Span<float> buffer, int channels)
Parameters
A span of floats that will work as the backing buffer.
The number of audio channels in the buffer
Remarks
Setting content using [thisint, int] will be reflected if another ChannelBuffer is created and the same indices are being read back. No other guarantees are given with respect to layout / packing.