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Unity Engine


Unity Engine


bufferFrameCount

The number of audio frames processed in each audio callback.
Read time 1 minuteLast updated a month ago

Definition

public readonly int bufferFrameCount { get; }

Remarks

Depending on the context within the AudioFormat is used, this value specifies either the exact number of frames or the maximum number of frames in the ChannelBuffer passed to processing callbacks.
Additional Resources: AudioConfiguration.dspBufferSize