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Unity Engine


overridesCount

Returns the count of overrides.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public int overridesCount { get; }

Examples

using System.Collections;using System.Collections.Generic;using UnityEngine;public class ResetOverrides : MonoBehaviour{ public AnimatorOverrideController overrideController; protected List<KeyValuePair<AnimationClip, AnimationClip>> overrides; public void ResetAllOverrides() { overrides = new List<KeyValuePair<AnimationClip, AnimationClip>>(overrideController.overridesCount); overrideController.GetOverrides(overrides); for (int i = 0; i < overrides.Count; ++i) overrides[i] = new KeyValuePair<AnimationClip, AnimationClip>(overrides[i].Key, null); overrideController.ApplyOverrides(overrides); }}