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Unity Engine


CreateGenericBinding(Object, string, GameObject, bool, out GenericBinding)

Retrieves the GenericBinding that represents a specific property associated with a GameObject or one of its components.
Read time 1 minuteLast updated 11 days ago

Definition

CreateGenericBinding(Object, string, GameObject, bool, GenericBinding)

public static bool CreateGenericBinding(Object targetObject, string property, GameObject root, bool isObjectReference, out GenericBinding genericBinding)

Parameters

targetObject

The target GameObject to extract the bindings from.

property

The name of the property.

A GameObject ancestor of targetObject. Use the ancestor to locate the targetObject within a transform hierarchy.

isObjectReference

Specifies whether the property is an object reference. If you do not identify the property correctly, the method fails. Set this parameter to True if the property references an object. Set to False if the property is a float or an integer.

genericBinding

Returns the GenericBinding representing the property on the GameObject to animate.

Returns

Type

Description

boolReturns True if the operation is successful, otherwise False.