CreateGenericBinding(Object, string, GameObject, bool, out GenericBinding)
Retrieves the GenericBinding that represents a specific property associated with a GameObject or one of its components.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
CreateGenericBinding(Object, string, GameObject, bool, GenericBinding)
public static bool CreateGenericBinding(Object targetObject, string property, GameObject root, bool isObjectReference, out GenericBinding genericBinding)
Parameters
The target GameObject to extract the bindings from.
The name of the property.
A GameObject ancestor of targetObject. Use the ancestor to locate the targetObject within a transform hierarchy.
Specifies whether the property is an object reference. If you do not identify the property correctly, the method fails. Set this parameter to True if the property references an object. Set to False if the property is a float or an integer.
Returns the GenericBinding representing the property on the GameObject to animate.
Returns
Type | Description |
|---|---|
| bool | Returns True if the operation is successful, otherwise False. |