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Unity Engine


WriteFloats(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<float>, bool)

Writes float properties from the buffer to the PropertyStreamHandle array (handles).
Read time 1 minuteLast updated 13 days ago

Definition

public static void WriteFloats(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<float> buffer, bool useMask)

Parameters

The animation stream.

The PropertyStreamHandle array to write to.

The buffer of float properties.

useMask

Set to true to write new values if the matching stream handles have not already been modified.