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Unity Engine


GetCornersNonAlloc(Vector3[])

Calculate the corners for the path.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public int GetCornersNonAlloc(Vector3[] results)

Parameters

results

Array to store path corners.

Returns

Type

Description

intThe number of corners along the path - including start and end points.

Remarks

This function is similar to the NavMeshPath.corners property except that the results are returned in the supplied array.
Note that this function expects the supplied array to have at least 2 elements.