ignoreFromBuild
Use this to specify whether the GameObject and its children should be ignored.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public bool ignoreFromBuild { get; set; }
Remarks
If you set this to , the GameObject and its children will not be included as part of the NavMesh.
trueSet NavMeshBuildMarkup.overrideIgnore to in order for this property to have the intended effect. When is this property inherits the value from the markup of a parent object, if that exists, otherwise it is set to .
trueoverrideIgnorefalsefalse