Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ignoreFromBuild

Use this to specify whether the GameObject and its children should be ignored.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public bool ignoreFromBuild { get; set; }

Remarks

If you set this to
true
, the GameObject and its children will not be included as part of the NavMesh.
Set NavMeshBuildMarkup.overrideIgnore to
true
in order for this property to have the intended effect. When
overrideIgnore
is
false
this property inherits the value from the markup of a parent object, if that exists, otherwise it is set to
false
.