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Unity Engine


PerformanceLevelControl

Control CPU or GPU performance levels of the device. Can be null if the subsystem does not support controlling CPU/GPU performance levels. Is null when the Feature.PerformanceLevelControl bit is not set in AdaptivePerformanceSubsystem.Capabilities. The returned reference does not change after startup.
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Definition

public override IDevicePerformanceLevelControl PerformanceLevelControl { get; }