automaticRunning
Get and set the automatic running state for this manager. When this is true, the manager will call StartSubsystems and StopSubsystems APIs at appropriate times. When false, or when AdaptivePerformanceManagerSettings.automaticLoading is false, it is up to the user of the manager to handle that same functionality.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public bool automaticRunning { get; set; }