activeHierarchy
The accessibility hierarchy that is currently accessible to screen readers.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Accessibility
- Assembly: UnityEngine.AccessibilityModule
public static AccessibilityHierarchy activeHierarchy { get; set; }
Remarks
An active AccessibilityHierarchy is required to make the content of an application accessible to screen reader users.
To manage system resources efficiently, setting this property only takes effect if the screen reader is on, where the value of AssistiveSupport.isScreenReaderEnabled is . Similarly, when the screen reader is turned off, so when the AssistiveSupport.screenReaderStatusChanged event is sent with a parameter or when AssistiveSupport.screenReaderStatusOverride is set to AssistiveSupport.ScreenReaderStatusOverride.ForceDisabled, this property is automatically set to . You must set it each time the screen reader is turned on.
truefalsenullWhen this property is set, Unity notifies the screen reader of the new hierarchy by calling IAccessibilityNotificationDispatcher.SendScreenChanged (with a parameter).
nullNote: Only the accessibility hierarchy for the application's main window is supported. Content displayed on additional windows, such as on secondary displays, is not exposed to screen readers.
Warning: Assigning a hierarchy builds its native representation, and setting this property to tears it down. This has a non-trivial cost on the following platforms:
null- iOS: Switching the active hierarchy has a high cost that scales with the size of the hierarchy. Avoid setting this property frequently in performance-sensitive code.
- macOS: Switching the active hierarchy has a moderate cost that scales with the size of the hierarchy. Doing so frequently can affect performance.