IncomingChangeSetAssets
Given an incoming changeset this will start a task to query the version control server for which assets are part of the changeset.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEditor.VersionControl
- Assembly: UnityEditor
IncomingChangeSetAssets(ChangeSet)
Given an incoming changeset this will start a task to query the version control server for which assets are part of the changeset.
public static Task IncomingChangeSetAssets(ChangeSet changeset)
Parameters
Incoming changeset.
Returns
Type | Description |
|---|---|
| Task |
Remarks
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/ChangeSetAssets")] public static void ExampleChangeSetAssets() { Task t1 = Provider.IncomingChangeSetAssets("1111"); t1.Wait(); t1.assetList.ForEach(asset => Debug.Log(asset.name + " " + asset.state.ToString())); }}
The code above will return the names and version control states for the assets belonging to the "1111" incoming changeset.
IncomingChangeSetAssets(string)
Given an incoming changeset this will start a task to query the version control server for which assets are part of the changeset.
public static Task IncomingChangeSetAssets(string changesetID)
Parameters
Incoming changesetid.
Returns
Type | Description |
|---|---|
| Task |
Remarks
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/ChangeSetAssets")] public static void ExampleChangeSetAssets() { Task t1 = Provider.IncomingChangeSetAssets("1111"); t1.Wait(); t1.assetList.ForEach(asset => Debug.Log(asset.name + " " + asset.state.ToString())); }}
The code above will return the names and version control states for the assets belonging to the "1111" incoming changeset.