SetMasterAtlas(SpriteAtlas, SpriteAtlas)
Set an atlas to be the master atlas.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void SetMasterAtlas(this SpriteAtlas spriteAtlas, SpriteAtlas value)
Parameters
Remarks
Setting a valid master atlas will not turn this into a variant Sprite Atlas. You have to use SpriteAtlasExtensions.SetIsVariant to make it a variant.