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Unity Engine


SetMasterAtlas(SpriteAtlas, SpriteAtlas)

Set an atlas to be the master atlas.
Read time 1 minuteLast updated 13 days ago

Definition

public static void SetMasterAtlas(this SpriteAtlas spriteAtlas, SpriteAtlas value)

Parameters

spriteAtlas


Remarks

Setting a valid master atlas will not turn this into a variant Sprite Atlas. You have to use SpriteAtlasExtensions.SetIsVariant to make it a variant.