SpeedTree9Importer.OnCustomEditorSettings
The method to handle custom editor settings related to rendering pipelines. This method is designed for exposing custom properties per pipeline, such as the Diffuse Profile for High Definition Render Pipeline (HDRP).
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Delegate
- Namespace: UnityEditor.SpeedTree.Importer
- Assembly: UnityEditor
public delegate void SpeedTree9Importer.OnCustomEditorSettings(ref SerializedProperty diffusionProfileAsset, ref SerializedProperty diffusionProfileHash)