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Unity Engine


SetShaderSettingsForPlatform(BuildTargetGroup, ShaderHardwareTier, PlatformShaderSettings)

Allows you to set the PlatformShaderSettings for the specified platform and shader hardware tier.
Read time 1 minuteLast updated 6 days ago

Definition

Warning
Removed. Use SetTierSettings() instead
public static void SetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier, PlatformShaderSettings settings)

Parameters


tier

ShaderHardwareTier

Remarks

This method is deprecated. Please use EditorGraphicsSettings.SetTierSettings.