IsValid()
Returns true if the Preset type of this Preset is valid.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Presets
- Assembly: UnityEditor
public bool IsValid()
Returns
Type | Description |
|---|---|
| bool |
Remarks
A Preset can be invalid if created from an Object excluded from the Presets system.