FindForAssetPath(string)
Retrieves information about the package containing an asset based on the path of that asset.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEditor.PackageManager
- Assembly: UnityEditor
public static PackageInfo FindForAssetPath(string assetPath)
Parameters
The project-relative path to the asset (for example, "Packages/com.company.mypackage/Scripts/MyScript.cs").
Returns
Type | Description |
|---|---|
| PackageInfo | The PackageInfo instance describing the package, or null if the asset is not in a package. |
Remarks
This method works for assets residing inside the 'Packages/' folder and belonging to the following package types:
- Embedded packages
- Registry packages
- Git packages
- Local packages
- Built-in packages
This method doesn't work for assets inside the 'Assets/' folder (such as imported Asset Store packages or project-specific assets).
Examples
using UnityEditor;using UnityEngine;using PackageInfo = UnityEditor.PackageManager.PackageInfo;public class FindPackageForAssetExample{ [MenuItem("Tools/Find Package For Asset Example")] public static void RunExample() { string assetPath = "Packages/com.unity.modules.physics/Physics.cs"; // Change as needed PackageInfo info = PackageInfo.FindForAssetPath(assetPath); if (info != null) { Debug.Log($"Asset '{assetPath}' is part of package: {info.name} ({info.source})"); Debug.Log($"Display Name: {info.displayName}"); Debug.Log($"Version: {info.version}"); } else { Debug.Log($"Asset '{assetPath}' is not part of any package."); } }}