SaveData
A serializable storage for the state of an Overlay.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Overlays
- Assembly: UnityEditor
- Implements: IEquatable<SaveData>
public class SaveData : IEquatable<SaveData>
Remarks
This holds the position, the dock area, the visibility, etc. of an Overlay.
Constructors
Constructor | Description |
|---|---|
| SaveData() | Creates a new SaveData. |
| SaveData(UnityEditor.Overlays.Overlay) | Creates a new SaveData. |