axes
Flags specifying which axes should display control handles.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEditor.IMGUI.Controls
- Assembly: UnityEditor
public PrimitiveBoundsHandle.Axes axes { get; set; }
Remarks
By default, all axes are enabled. You can use bitwise operations to enable or disable individual axes. Disabled axes are flattened out.
Examples
using UnityEngine;using UnityEditor;using UnityEditor.IMGUI.Controls;public class ExampleScript : MonoBehaviour{ void Start() { // create a 2D box handle that only works on the x- and y-axes BoxBoundsHandle box = new BoxBoundsHandle("MyBox".GetHashCode()); box.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y; }}