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Unity Engine


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Unity Engine


axes

Flags specifying which axes should display control handles.
Read time 1 minuteLast updated 13 days ago

Definition

public PrimitiveBoundsHandle.Axes axes { get; set; }

Remarks

By default, all axes are enabled. You can use bitwise operations to enable or disable individual axes. Disabled axes are flattened out.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.IMGUI.Controls;public class ExampleScript : MonoBehaviour{ void Start() { // create a 2D box handle that only works on the x- and y-axes BoxBoundsHandle box = new BoxBoundsHandle("MyBox".GetHashCode()); box.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y; }}