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Unity Engine


CanOverwriteSerializedFields(MultiColumnHeaderState, MultiColumnHeaderState)

Checks if the source state can transfer its serialized data to the destination state.
Read time 1 minuteLast updated 12 days ago

Definition

public static bool CanOverwriteSerializedFields(MultiColumnHeaderState source, MultiColumnHeaderState destination)

Parameters

State that have serialized data to be transfered to the destination state.

Destination state.

Returns

Type

Description

boolReturns true if the source state have the same number of columns as the destination state.

Remarks

Some of the fields in the MultiColumnHeader state are serializable so they can be preserved between assembly reloads and/or when restarting Unity. The non-serialized fields have to be reconstructed. After having reconstructed the state use this method before calling MultiColumnHeaderState.OverwriteSerializedFields to apply any serialized fields from a previous session.