OnPostprocessBuild(BuildCallbackContext)
Implement this function to receive a callback after the build is complete.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build
- Assembly: UnityEditor
void OnPostprocessBuild(BuildCallbackContext ctx)
Parameters
A context containing information about the build, such as its build report.
Remarks
This callback is invoked during Player builds or AssetBundle builds. This callback is invoked even when the build stops early due to a failure or cancellation. However it will not be invoked if initial validation checks prevent the build from starting.
Additional Resources: BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles, IPreprocessBuildWithContext
Examples
using UnityEditor;using UnityEditor.Build;using UnityEngine;using UnityEditor.Build.Reporting;class MyCustomBuildProcessor : IPostprocessBuildWithContext{ public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildCallbackContext ctx) { if (ctx.IsContentOnlyBuild) Debug.Log("AssetBundle build: MyCustomBuildProcessor.OnPostprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); else if (ctx.IsPlayerBuild) Debug.Log("Player build: MyCustomBuildProcessor.OnPostprocessBuild for target " + ctx.Report.summary.platform + " at path " + ctx.Report.summary.outputPath); }}