ApplyAndImport()
Saves the changes from the editor UI to the settings object and imports the asset.
Read time 1 minuteLast updated 19 days ago
Definition
- Type: Method
- Namespace: UnityEditor.AssetImporters
- Assembly: UnityEditor
protected void ApplyAndImport()
Examples
using UnityEngine;using UnityEditor;using UnityEditor.AssetImporters;public class ExampleScript : AssetImporterEditor{ public void OnInspectorGUI() { serializedObject.Update(); // Draw custom GUI serializedObject.ApplyModifiedProperties(); ApplyRevertGUI(); } protected virtual bool OnApplyRevertGUI() { using (new EditorGUI.DisabledScope(!HasModified())) { bool applied; RevertButton(); applied = ApplyButton(); if (GUILayout.Button("Apply And Generate Other Files...")) { // Apply first to make sure the importer settings are up-to-date Apply(); // Generate a bunch of new files for each importer foreach (AssetImporter importer in targets) { var path = importer.assetPath; // Do create files based on the path. } ApplyAndImport(); applied = true; } return applied; } }}