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Unity Engine


Unity Engine


TakeSnapshot(float)

Forwards the animation by dt seconds, then record the values of the added bindings.
Read time 1 minuteLast updated a month ago

Definition

public void TakeSnapshot(float dt)

Parameters

Delta time.

Remarks

Note that dt is not added the first time this function is called so that the clip will start at 0.0f. This means the forwarding only starts on the subsequent calls.