AddCondition(AnimatorConditionMode, float, string)
Utility function to add a condition to a transition.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor
public void AddCondition(AnimatorConditionMode mode, float threshold, string parameter)
Parameters
The AnimatorCondition mode of the condition.
The threshold value of the condition.
The name of the parameter.
Remarks
An example showing usage of this API can be found at the AnimatorController page.