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Unity Engine


End()

End profiling a piece of code marked with a custom name defined by this instance of ProfilerMarker.
Read time 1 minuteLast updated 10 days ago

Definition

[Conditional("ENABLE_PROFILER")]public void End()

Remarks

Always use ProfilerMarker.Begin to start a section of an instrumented code.
Code marked with ProfilerMarker.Begin and ProfilerMarker.End will show up in the Profiler hierarchy. Use Recorder to obtain per-frame timings in the Player.
Note: Both ProfilerMarker.Begin and ProfilerMarker.End are thread safe and can be used in jobified code.
using Unity.Profiling;public class MySystemClass{ static ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare"); public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End(); }}
ProfilerMarker.End is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.
Additional Resources: ProfilerMarker.Begin, Recorder, ProfilerCPU.