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Unity Engine


Unity Engine


PatchBufferMinMaxRanges(nint, void*, int, int)

Injects debug checks for min and max ranges of a native array.
Read time 1 minuteLast updated a month ago

Definition

PatchBufferMinMaxRanges(IntPtr, void*, int, int)

[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]public static void PatchBufferMinMaxRanges(nint bufferRangePatchData, void* jobdata, int startIndex, int rangeSize)

Parameters

bufferRangePatchData


jobdata


startIndex


rangeSize