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Unity Engine


DiscreteTime

Constructs a discrete time from either seconds (float/double) or ticks (int/long).
Read time 1 minuteLast updated 12 days ago

Definition

DiscreteTime(DiscreteTime)

Constructs a discrete time from either seconds (float/double) or ticks (int/long).
public DiscreteTime(DiscreteTime x)

Parameters

Copy constructor.

DiscreteTime(float)

Constructs a discrete time from either seconds (float/double) or ticks (int/long).
public DiscreteTime(float v)

Parameters

Float/Double represent seconds, long/int represent ticks.

DiscreteTime(double)

Constructs a discrete time from either seconds (float/double) or ticks (int/long).
public DiscreteTime(double v)

Parameters

Float/Double represent seconds, long/int represent ticks.

DiscreteTime(long)

Constructs a discrete time from either seconds (float/double) or ticks (int/long).
public DiscreteTime(long v)

Parameters

Float/Double represent seconds, long/int represent ticks.

DiscreteTime(int)

Constructs a discrete time from either seconds (float/double) or ticks (int/long).
public DiscreteTime(int v)

Parameters

Float/Double represent seconds, long/int represent ticks.